A downloadable game

Download NowName your own price

The Bell Must Toll Tonight

The Bell Must Toll Tonight is a 2 to 3 hour one-shot for the world's most popular roleplaying game. Balanced around 4 players of 4th level characters, the adventure features dark themes and a party of investigators racing against the clock. Premade characters with custom sets of abilities are provided to allow new and veteran players to get started quickly on game night.

Overview

The players take roles as members of Venator Obscuras, a guild dedicated to the investigation and containment of dangerous supernatural and magical phenomena. The guild tasks the characters with an investigation into strange energy surges in the town of Neverpeak. The investigation pits them against a demon and tosses them in a race against time. The characters must reach a set of anointed bells outside of Neverpeak and ring them before midnight to close the gates that open on Spirit's Eve or the demon will be allowed to wander the realm of the living all year, along with whatever else comes through later.

Contents

Inside the adventure pdf you will find all you need to run the one-shot including:

  • 5 Premade Characters
  • 9 Encounters
  • 1 New Monster Stat Block

Thanks for looking at my work!

StatusReleased
CategoryPhysical game
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorLindsey Bonnette
GenreRole Playing
Tagsdnd, Tabletop role-playing game

Download

Download NowName your own price

Click download now to get access to the following files:

The Bell Must Toll Tonight.pdf 43 MB
The Bell Must Toll Tonight (Printer Friendly).pdf 33 MB

Comments

Log in with itch.io to leave a comment.

An interesting adventure with a curious and well-defined premise. The background or lore of this little one-shot is interesting and opens up options for multiple connected stories or encounters. I like the idea of an association in charge of dealing with magical anomalies or dangerous entities. On the other hand, the option to use pre-designed characters, while great as an optional feature, feels a bit forced and the adventure doesn't seem to progress as smoothly without the designed characters.

Despite that, it has a theatrical and gothic atmosphere that I appreciate and enjoy, and of course, a great and fantastic presentation, writing and organization that make the encounters quite unique. The adventure feels shorter than it looks from a DM's POV, due to the fact that half of the PDF is background or characters, but still this helps a lot, although it could be a bit more interesting on the adventure side of things. The encounters are decent and well paced, and the NPCs, despite being few, do what they should well. Perhaps my biggest gripe is that I feel it's a bit restrictive, and at times rail-roading, but that's just nitpicking on my part. I enjoyed this one-shot and I think it has a good entry level for mid-experienced DMs.

A solid adventure in my opinion (as a newbie DM) with a good design, engaging story and great hook. I would like to see more.

PS: Thanks a lot for making this Printer Friendly! I have a way better experience reading stuff on my hand than on my PC.