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Introduction

A necromancer grows in power each day within their lair. Undead minions harass travelers and lurk at the edge of the village. Thanks to a magical artifact, the necromancer’s plans are expanding beyond raising the dead, and the forest will never be the same.

This module slots into an existing sandbox or is a short one-shot adventure. It is written to be compatible with the Worlds Without Number System by Kevin Crawford.


Contents

This module has three sections. Signposts are encounters designed to point the characters towards the farmhouse. The Farmhouse is the main body of the module containing encounters and creatures within the site itself. Adversary statistics and maps make up the Collection section. There are 10 short encounter descriptions in Signposts, 6 full encounter descriptions in the Farmhouse, and 6 adversary stat blocks and 1 map within the Collection.

Overview

Vesim, an adroit magus, built a small farmhouse within the depths of the forest as a quiet place to pursue his research. His work focused on alchemical applications of plants and animal products. The hat that Vesim wore is unusual, it has a will and memory of its own. Sage, the hat, may choose to imbue its wearer with the knowledge of its previous bearers. Vesim died of old age recently, leaving Sage to await a new bearer.

Thanks to a trick of fate, a canny opossum claimed the hat. She took the name Ophelia and together with Sage, she is working towards a sealing ritual. This ritual would close the woods off from the outside world and prevent human intrusion into what Ophelia now claims is her domain.

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A Opossum's Hat.pdf 3.4 MB

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